AAAAAAAAAlllllrighty then. I have placed the backgrounds into the running comp, i have also blocked out the characters in the running comp. Doing this has brought to my attention that the colours of the characters and the backgrounds are not working. Lewis and especially the mechanical bird (fizgig 510 is his name but nobody knows what im talking about when i use this) get really lost in the colours, they are so washed out against the sand etc, makes it veryhard to see them. Anyway im sure there are ways of correcting this in after fx by playing around with compostion, hue, saturation etc etc. I was always going to darken everything up with the backgrounds anyways, so hopefully once this is done it will be better.
Have moved onto animating, i had major dramas over the weekend with the IK handles. The dramas were, it confused the shit out of me. Im going to chuck the IK handles (sorry Darren), its too fiddly and if you move a handle just a fraction out of shape then things get all stretched and crazy and it just snowballs.
Sitting with Jack today and going through animating just by using the scale, rotation and position is a much more calming way in my eyes. It makes sense to me and i can concentrate on the animation as opposed to concentrating on IK handles and trying to figure them out. The puppet tool will also help me out, so im basically back to square one in regards to my animation technique. I have come full circle to see that i should have stuck with my initial way.
So things are a little more clear and i can animate without having to call Seamus or Taylor in a mad panick.
Good Times :)
Hi.
ReplyDeleteFizgig? Henson inspired?
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